In this class, each graduate student chose a product they were interested in, such as gumball machines, fly fishing feels, and vortex mixers, to reverse engineer and redesign. Following the process laid out by Otto & Wood (1996), students conducted user interviews, predicted the product's internal functions and components, disassembled the product, and proposed a parametric and adaptive redesign, supported by low-fidelity prototyping, experimentation, and computational analysis.
In this project-based senior design course, mechanical engineering undergraduate students learn how to use design tools and processes such as Quality Function Deployment, concept generation, Failure Mode and Effects Analysis, and Design for X. This semester, students spent the semester designing BattleBots to compete against each other at the end of the semester!